By Steve Shaw, Light Illusion In Part 5 of this series, we looked at the cut-out effect, scene focus and viewing distance, and I concluded that while it is tempting to increase the interocular distance in order to compensate for …[READ MORE]
By Steve Shaw, Light Illusion Last month we looked at Interocular distance, miniaturisation, convergence and focus. I concluded that too great an interocular distance causes eye strain, elongation and miniaturisation, whereas too small a distance causes objects to appear unnaturally …[READ MORE]
By Steve Shaw, Light Illusion Last month we looked at edge violations and floating windows. I concluded that when viewing stereoscopic images on a small-sized screen, edge violations in negative parallax are something that must be considered, especially to the …[READ MORE]
By Steve Shaw, Light Illusion Last time in Part2 of this series, we looked at convergence and the pros and cons of parallel versus converged shooting. I concluded that, all things considered, I prefer the parallel approach in order to …[READ MORE]
By Steve Shaw, Light Illusion Last month in The Basics of Shooting Stereoscopic 3D – Part 1 we looked at the basic theory of stereoscopic 3D, at screen rules and some of the terminology. We covered the differences between analogue …[READ MORE]
By Steve Shaw, Light Illusion As an industry veteran with experience in all aspects of digital image technology, including hands-on creative post-production operation, production supervision and support, and equipment development and manufacture, I have been involved with stereoscopic 3D for …[READ MORE]
By Yasmin Hashmi, 3Droundabout Held at the Palais des Congrès of Liège and Cinéma Sauvenière over five days from 5-9 December 2011, 3D Stereo MEDIA is an international event aimed at those interested in the scientific, technical, artistic and business …[READ MORE]
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