Tag Archives: The Basics of Shooting Stereoscopic 3D

The Basics of Shooting Stereoscopic 3D – Part 6: Viewing 3D Images

Steve Shaw-75x75

By Steve Shaw, Light Illusion In Part 5 of this series, we looked at the cut-out effect, scene focus and viewing distance, and I concluded that while it is tempting to increase the interocular distance in order to compensate for [more...]

Posted in Articles, S3D Display Articles | Tagged , | Leave a comment

The Basics of Shooting Stereoscopic 3D – Part 5: The Cut-Out Effect, Scene Focus and Viewing Distance

Steve Shaw-75x75

By Steve Shaw, Light Illusion Last month we looked at Interocular distance, miniaturisation, convergence and focus. I concluded that too great an interocular distance causes eye strain, elongation and miniaturisation, whereas too small a distance causes objects to appear unnaturally [more...]

Posted in Articles, S3D Creation Articles | Tagged , , | Leave a comment

The Basics of Shooting Stereoscopic 3D – Part 4: Interaxial Distance, Miniaturisation, Convergence and Focus

Steve Shaw-75x75

By Steve Shaw, Light Illusion Last month we looked at edge violations and floating windows. I concluded that when viewing stereoscopic images on a small-sized screen, edge violations in negative parallax are something that must be considered, especially to the [more...]

Posted in Articles, S3D Creation Articles | Tagged , , | Leave a comment

The Basics of Shooting Stereoscopic 3D – Part 3: Edge Violations and Floating Windows

Steve Shaw-75x75

By Steve Shaw, Light Illusion Last time in Part2 of this series, we looked at convergence and the pros and cons of parallel versus converged shooting. I concluded that, all things considered, I prefer the parallel approach in order to [more...]

Posted in Articles, S3D Creation Articles | Tagged , , | Leave a comment

The Basics of Shooting Stereoscopic 3D – Part 2: Convergence

Steve Shaw-75x75

By Steve Shaw, Light Illusion Last month in The Basics of Shooting Stereoscopic 3D – Part 1 we looked at the basic theory of stereoscopic 3D, at screen rules and some of the terminology. We covered the differences between analogue [more...]

Posted in Articles, S3D Creation Articles | Tagged , | Leave a comment

The Basics of Shooting Stereoscopic 3D – Part 1

Steve Shaw-75x75

By Steve Shaw, Light Illusion As an industry veteran with experience in all aspects of digital image technology, including hands-on creative post-production operation, production supervision and support, and equipment development and manufacture, I have been involved with stereoscopic 3D for [more...]

Posted in Articles, S3D Creation Articles | Tagged , | 1 Comment