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Tag Archives: The Basics of Shooting Stereoscopic 3D

The Basics of Shooting Stereoscopic 3D – Part 6: Viewing 3D Images

3Droundabout Posted on May 16, 2012 by 3DroundaboutOctober 12, 2012

By Steve Shaw, Light Illusion In Part 5 of this series, we looked at the cut-out effect, scene focus and viewing distance, and I concluded that while it is tempting to increase the interocular distance in order to compensate for … [READ MORE]

Posted in Articles, S3D Display Articles | Tagged dual projector, The Basics of Shooting Stereoscopic 3D | Leave a reply

The Basics of Shooting Stereoscopic 3D – Part 5: The Cut-Out Effect, Scene Focus and Viewing Distance

3Droundabout Posted on February 27, 2012 by 3DroundaboutOctober 12, 2012

By Steve Shaw, Light Illusion Last month we looked at Interocular distance, miniaturisation, convergence and focus. I concluded that too great an interocular distance causes eye strain, elongation and miniaturisation, whereas too small a distance causes objects to appear unnaturally … [READ MORE]

Posted in Articles, S3D Creation Articles | Tagged focus, production, The Basics of Shooting Stereoscopic 3D | Leave a reply

The Basics of Shooting Stereoscopic 3D – Part 4: Interaxial Distance, Miniaturisation, Convergence and Focus

3Droundabout Posted on December 19, 2011 by 3DroundaboutOctober 12, 2012

By Steve Shaw, Light Illusion Last month we looked at edge violations and floating windows. I concluded that when viewing stereoscopic images on a small-sized screen, edge violations in negative parallax are something that must be considered, especially to the … [READ MORE]

Posted in Articles, S3D Creation Articles | Tagged focus, production, The Basics of Shooting Stereoscopic 3D | Leave a reply

The Basics of Shooting Stereoscopic 3D – Part 3: Edge Violations and Floating Windows

3Droundabout Posted on November 15, 2011 by 3DroundaboutOctober 12, 2012

By Steve Shaw, Light Illusion Last time in Part2 of this series, we looked at convergence and the pros and cons of parallel versus converged shooting. I concluded that, all things considered, I prefer the parallel approach in order to … [READ MORE]

Posted in Articles, S3D Creation Articles | Tagged post production, production, The Basics of Shooting Stereoscopic 3D | Leave a reply

The Basics of Shooting Stereoscopic 3D – Part 2: Convergence

3Droundabout Posted on September 26, 2011 by 3DroundaboutOctober 12, 2012

By Steve Shaw, Light Illusion Last month in The Basics of Shooting Stereoscopic 3D – Part 1 we looked at the basic theory of stereoscopic 3D, at screen rules and some of the terminology. We covered the differences between analogue … [READ MORE]

Posted in Articles, S3D Creation Articles | Tagged production, The Basics of Shooting Stereoscopic 3D | Leave a reply

The Basics of Shooting Stereoscopic 3D – Part 1

3Droundabout Posted on August 13, 2011 by 3DroundaboutOctober 12, 2012

By Steve Shaw, Light Illusion As an industry veteran with experience in all aspects of digital image technology, including hands-on creative post-production operation, production supervision and support, and equipment development and manufacture, I have been involved with stereoscopic 3D for … [READ MORE]

Posted in Articles, S3D Creation Articles | Tagged production, The Basics of Shooting Stereoscopic 3D | 1 Reply

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