3D-Hub and it is 3D Join Forces to Deliver 3D Products to the Education Sector
Interactive 3D teaching software provider 3D-Hub, which offers 3D software and ‘virtual models’ for the classroom, is to work in partnership with it is 3D – a leading supplier of 3D digital technologies to educational and industrial organisations around the world.
The partnership will mean 3D-Hub’s content and its Media Player, which is downloaded online and installed on classroom PCs, will be offered alongside it is 3D’s highly affordable and high quality product range, which includes 3D printers, scanners, creative design software and milling machines. The integration of these technologies will offer a complete technology solution to the education sector, further enhancing students’ learning experience.
The UK Government recently announced that a trial, which saw 21 secondary schools begin to use 3D printers in STEM (Science, Technology, Engineering and Maths), and Design and Technology classes, is to be extended to a further 60 schools. This follows an announcement in July, in which the Education Secretary Michael Gove said there should be a 3D printer in every school. Both it is 3D and 3D-Hub support the changes to the curriculum, but believe it’s vital for the schools to have the right infrastructure and supplementary equipment in place. By working together, 3D-Hub and it is 3D will enable schools to really embrace this technology.
3D-Hub’s software can view all types of 3D stereo content being used and produced for schools and allows images created for 3D printers to be viewed and manipulated in front of the entire class via a projector and whiteboard.
Kurt Bowen, Commercial Director at 3D-Hub, commented: “3D technology offers schools an exciting and revolutionary way of teaching, which will no doubt go some way to improve standards in hi-tech subjects. However, by further embracing the opportunities this technology presents by looking at a more complete technology package, the lessons can become even more visually enticing, bringing the material to life and making it more engaging, ‘real’, and memorable.”
Martin Stevens, CEO and co-founder of it is 3D, said: “We aim to bring together a wide range of 3D technology to allow schools to be creative through the whole process, from concept to physical models. By offering 3D-Hub’s software alongside our other products, pupils can be introduced to a range of 21st century 3D technology, and to what will be a key technology in their post-scholastic lives, at a price that schools can afford.”