The Foundry Previews NUKE 6.3 With New Deep Compositing Pipeline
The NUKE development team are continually looking to meet the growing requirements of artists, technical directors and VFX supervisors.
Traditionally thought of as a film compositor, NUKE is proving equally as useful for commercial and episodic television work as well as proving its worth to studios of all sizes. Hard work to assist in streamlining pipelines and artist tools across the board has resulted in additions such as the Dope Sheet, Image Modeller and improved rendering performance now available in NUKE and NUKEX 6.2.
NUKE Product Manager, Jon Wadelton, will be previewing NUKE 6.3 which provides new tools, reducing the need to leave NUKE for external applications. New Spline and Grip Warpers, 3D particles, a Planar Tracker, new Denoise and audio scratch track all improve fluidity and flexibility of workflow, saving artists time.
NUKE 6.3 introduces for the first time a new Deep Compositing pipeline, allowing artists to work with deep data from 3D renders, supporting new ways to approach visual effects and more control when integrating and finishing CG rendered elements.
Jon will also be previewing a brand new workflow combining NUKE and MARI to provide 3D paint to compositors, allowing them to conquer common issues such as stretching, seaming and occlusion often encountered during environment creation and texture projection.
NUKE continues to be the compositing tool of choice for stereo VFX work with its native stereo workflow. It also has everything needed to tackle 2D to 3D conversion work and is the only platform that supports The Foundry’s award-winning OCULA plug-in toolset.
“There were numerous factors which led to the decision to switch to NUKE as the primary compositing tool for CG heavy commercials at MPC. The raw speed of NUKE has been a huge benefit, the linear workflow merges seamlessly with our 3D pipeline and the 2D/3D environment has allowed our compositors to take on a lot of the set-extension and matte painting projection that would historically have had to be dealt with by the 3D department. NUKE has allowed us to maintain the quality of our compositing while tackling more complex jobs yet meeting the ever-tighter deadlines.”
STEPHEN NEWBOLD, 2D VFX SUPERVISOR FOR COMMERCIALS, MPC
“Being on the other side of the world from our clients, we’re always looking for ‘force multipliers’ and efficiencies in the pipeline – anything that will push out more iterations per day. NUKE is the workhorse of our studio. It’s flexible, powerful, and renders wicked fast. We couldn’t have made the deadlines set for us on The Pacific or Boardwalk Empire without it.”
CHRIS BREMBLE, VGX SUPERVISOR, BASE FX
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