Stereoscopic Displays and Applications 2014 Extends Call for Papers to 5 August 2013

Join us in February 2014 to celebrate 25 years of 3D excellence with the Stereoscopic Displays and Applications conference. SD&A focuses on developments covering the entire stereoscopic 3D imaging pipeline from capture, processing, and display, to perception. The conference brings together practitioners and researchers from industry and academia to facilitate an exchange of current information on stereoscopic imaging topics. Also, a highly popular conference demonstration session provides authors with a perfect additional opportunity to showcase their work. Large-screen stereoscopic projection is available, and presenters are encouraged to make full use of these facilities during their presentations. Publishing your work at SD&A offers excellent exposure – across all publication outlets, SD&A has the highest percentage of papers in the top 100 cited papers in the stereoscopic imaging field (Google Scholar, May 2013). Of particular interest to academic authors, a peer-review process is available, and new in 2014, there is the option of publishing directly in the Journal of Electronic Imaging whilst still presenting at SD&A.

Papers are solicited for, but not limited to, the following topics:

Applications of stereoscopic displays

especially novel applications and user trials of existing applications. Application areas include: games, scientific visualization, medical imaging, television, entertainment, communications, training, CAD, molecular modeling, teleoperation, telepresence, industrial inspection, advertising, and stereoscopic visualization for 3D reconstruction and 3D printing

Advances in true 3D display technologies

including autostereoscopic displays of all types: high-density multi-view displays, volumetric displays, light-field displays, ‘spatially-multiplexed’ displays (e.g. lenticular, barrier, integral imaging), ‘temporally-multiplexed’ displays (e.g. active shutter, view-scanning, steered backlights), multi-projector displays, mobile 3D displays, 3D tablets, stereoscopic projection, and electro-holography

Stereoscopic Systems design

for teleoperation, telerobotics, telesurgery, virtual reality, augmented reality, mobile devices, game systems, consumer and professional broadcast, content delivery and interaction technologies
system performance, crosstalk, brightness, viewing freedom

Stereoscopic 3D digital cinema

including production, presentation, and case studies

Stereoscopic imaging

image processing and compression of stereoscopic imagery
3D image quality, image alignment and depth range analysis
stereoscopic and multi-view computer graphics, including gaming
stereoscopic image synthesis: 2D to 3D conversion, depth map generation, multi-viewpoint generation
software and hardware issues for computer display of stereoscopic images
methods for recording, playback, transmission, and processing of stereoscopic video

3D image acquisition and generation techniques

Single- and multi-lens camera systems, light-field cameras
Motion parallax, volume projection, graphical construction, computer graphics, computational photography, and other stereoscopic image generation techniques
Generation of novel viewpoints, light-field rendering.
Guidelines for stereoscopic content development.

Human factors and user-interface issues

Task performance comparisons between stereoscopic and non-stereoscopic displays
Evaluation methodologies e.g., depth-acuity measurement and task-performance
Perceptual and cognitive guidelines
Ortho-stereo, hyper-stereo, and the geometry of 3D perceptual space.

www.stereoscopic.org/2014

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