Sony develops application software for MPE-200 multi-image processor
Enhancements deliver increased efficiency and accuracy for high- quality 3D production
Sony is demonstrating new application software and an updated version of software options for its MPE-200 multi-image processor at NAB 2011.
“Sony is constantly working to reduce 3D production costs through the development of new products and process innovation,” said Claus Pfeifer, Strategic Marketing Manager, Sony Professional, Sony Europe. “We are working closely with third parties on smarter rigs, lenses and better integration, and at NAB, we are introducing new tools to make it all work together.”
The MPE-200, with MPES-3D01 stereo-image processor software, is designed to compensate for mechanical inaccuracies of 3D cameras during live shoots, allowing stereographers to save set up time and giving them better control over the quality of the 3D feeds. The ‘3D Box’ minimises operational costs, and integrates 3D production into a more traditional workflow.
The stereo-image processor software is now available in version 1.3, with new functionality including: control compatibility with selected 3D rigs, PMW-F3 35mm imager support for cine applications, and up to 12x 3D camera pairs support (current 3 pairs). A metadata HTTP server provides depth data to external equipment.
Sony’s new 2D/3D converter software (MPES-2D3D1 V1.1) enables real time and automatic 2D/3D conversion. It uses a unique Sony algorithm to create natural 3D depth creation. The software features new menu settings including most appropriate conversion parameters depending on the size of the monitor for 20, 24, 32, 40 and 50+ inches respectively, embedded audio and time code, and ANCI bypass mode.
New 3D quality-control software (MPES-3DQC01) provides real-time analysis of 3D content, log data with timecode as an XML file and an HTTP server that enables other parts of the production to access the depth metadata.
While a newly-developed 3D virtual camera solution, MPES-VC01, allows crews to capture a total playing surface with three cameras in one combined image, and enables replay of any event, anywhere on the field, from different angles, creating multiple virtual cameras. This ‘real-time picture stitching’ process lets users cut out a dynamic area and display as if it were coming from a full-resolution camera.
“Sony cameras and infrastructure products offer the most comprehensive toolset in the market and these systems are evolving, with new tools, software and processes continually being developed,” said Pfeifer.
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